#pragma once
#include "transformnode.h"

class ScaleNode :
	public TransformNode
{
public:
	ScaleNode(void);
	ScaleNode(float fxIn, float fyIn, float fzIn);
	ScaleNode(Vect3D* pScaale);
	~ScaleNode(void);

private:
	float fx;
	float fy;
	float fz;
	void Transform(LPD3DXMATRIXSTACK mStack);
};
